This article provides tips on setting up and exporting 3D models from popular 3D tools such as Maya, 3ds Max, and Blender. Reducing polygon count for collision shapes using Blender.Reducing polygon count for collision shapes using 3ds Max.Reducing polygon count for collision shapes using Maya.Reducing polygon count for collision shapes.Principled BSDF shader setup using Blender version 2.8 and later.Phong shader setup using Blender version 2.79 and earlier.Special procedure for exporting multi-part animated objects from Blender.
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